Unit ENGLISH LECTURESHIP AND DESIGN THINKING

Course
Management and food italian culture
Study-unit Code
A006324
Curriculum
In all curricula
Teacher
David Grohmann
CFU
8
Course Regulation
Coorte 2026
Offered
2026/27
Type of study-unit
Obbligatorio (Required)
Type of learning activities
Attività formativa integrata

ENGLISH LECTURESHIP

Code A003257
CFU 6
Teacher Bridget Clare Collins
Teachers
  • Bridget Clare Collins
Hours
  • 42 ore - Bridget Clare Collins
Learning activities Altro
Area Ulteriori conoscenze linguistiche
Sector NN
Type of study-unit Obbligatorio (Required)
Language of instruction English
Contents
Revision of basic grammatical forms and introduction to more advanced grammar. Reading, listening and speaking exercises to consolidate and widen students' knowledge of the English language.
Reference texts
Materials provided by the teacher.
Educational objectives
At the end of the course students are able to understand written texts and express themselves easily when talking about topics they are familiar with.
Prerequisites
None
Teaching methods
Face to face classes, collaborative learning in groups or pairs, flipped classroom and students are expected to participate in class discussions.
Learning verification modality
A presentation of about 10 minutes on a topic connected to student's course of study. The student may chose their own topic but it must be agreed by the teacher.
Extended program
Revision of basic grammar: present and past simple and continuous; four future forms; countable and uncountable nouns; comparatives and superlatives. More advanced grammar: present perfect simple and continuous; conditionals; the passive voice; reported speech; collocations and phrasal verbs.
Topics: Globalisation, The Mediterranean Diet, The Slow Food Movement, Overtourism, Italian Food in the World, Blue Zones.

INTRODUCTIONS TO DESIGN THINKING

Code A006325
CFU 2
Teacher David Grohmann
Teachers
  • David Grohmann
Hours
  • 14 ore - David Grohmann
Learning activities Altro
Area Abilità informatiche e telematiche
Sector NN
Type of study-unit Obbligatorio (Required)
Language of instruction English
Contents Design Thinking is an iterative approach to problem solving that focuses on understanding users, reframing challenges based on concrete insights, generating a broad range of ideas, and rapidly creating and testing prototypes to learn and refine solutions.
Reference texts Iain Robertson, Cultivating Creativity, New Village Press, 2022.
Educational objectives By the end of this class, students will:
Understand each Design Thinking mode and its purpose
Know how to conduct empathy research
Generate creative ideas with ideation techniques
Build simple prototypes
Conduct user testing and extract insights
Experience the full Design Thinking cycle in a practical, hands-on way
Prerequisites None
Teaching methods Frontal lessons, exercises in the classroom and outdoors
Other information -
Learning verification modality Creation of a final project that will be discussed during the exam, evaluation of the commitment during lessons and exercises
Extended program 1. EMPATHIZE – Understand Users
Purpose: Gain deep understanding of people, their behaviors, motivations, and needs.
How:
- Observe users in context.
- Engage in open conversations; ask “Why?”.
- Watch & listen as users demonstrate tasks.
Output: Stories, observations, quotes, journey notes.
2. DEFINE – Frame the Right Problem
Purpose: Synthesize research into a clear problem statement (POV).
How:
- Identify User, Needs, Insights.
- Combine into a Point of View.
Output: POV + “How Might We…?” questions.
3. IDEATE – Generate Possibilities
Purpose: Explore a wide variety of ideas.
How:
- Brainstorm (defer judgment).
- Sketching, mindmapping, bodystorming.
Output: Wide set of ideas + selected concepts to prototype.
4. PROTOTYPE – Make Ideas Tangible
Purpose: Build quick, low-resolution artifacts.
How:
- Build fast, cheap, rough prototypes.
- Identify the question each prototype answers.
Output: Testable prototypes.
5. TEST – Learn from Users
Purpose: Collect user feedback to refine solutions.
How:
- Show, don’t tell.
- Observe interaction, compare prototypes.
- Ask “Why?” to uncover needs.
Output: Feedback, insights, iterations.

Obiettivi Agenda 2030 per lo sviluppo sostenibile SDG 4