Unit TECHNOLOGY LABORATORY TEACHING
- Course
- Primary teacher education
- Study-unit Code
- 40999601
- Curriculum
- In all curricula
- Teacher
- Floriana Falcinelli
- Teachers
-
- Floriana Falcinelli
- Hours
- 15 ore - Floriana Falcinelli
- CFU
- 1
- Course Regulation
- Coorte 2016
- Offered
- 2020/21
- Learning activities
- Altro
- Area
- Laboratorio di tecnologie didattiche
- Academic discipline
- NN
- Type of study-unit
- Obbligatorio (Required)
- Type of learning activities
- Attività formativa monodisciplinare
- Language of instruction
- Italian
- Contents
- Definition of "computational thinking"
Standards of Reference and Italian Initiatives (PNSD, L.107 / 2015)
Italian and international initiatives (The Hour of Code, Scratch, Future
Program, Europe Code Week)
"Creative Computing" Guide
Dr. Scratch Platform - Reference texts
- On line material indicated by the teacher in unistudium
- Educational objectives
- Classify the concept of "computational thinking" according to its
characteristic elements
• Identify the theoretical reference framework
• Work with the basic elements of the Scratch language
• Build a disciplinary activity with Scratch
• Working with the Dr. Scratch platform to evaluate projects on aspects
of computational thinking - Prerequisites
- Good basic digital skills
- Teaching methods
- Lesson on Computational Thinking; Scratch tutorials basic elements,
activity building, evaluation of an activity with rating section and with Dr.
Scratch
Tutorials: Code Time - Other information
- In the UNISTUDIUM platform, the student finds all the materials needed
for the lab and the sharing of design - Learning verification modality
- The exam consists of an oral interview in which the student will be asked
to give an account and reflect on the assignments assigned to the lab
page on Unistudium.
Practice Testing: "Code Hour" activity and comment in the activity forum - Extended program
- The course is aimed at introducing students to the knowledge of
computational thinking and in particular the same through the didactic
uses of coding activities conducted with Scratch, the visual programming
language