Unit INTRODUCTION TO ARTIFICIAL INTELLIGENCE

Course
Informatics
Study-unit Code
A000701
Curriculum
In all curricula
Teacher
Valentina Poggioni
Teachers
  • Valentina Poggioni
Hours
  • 47 ore - Valentina Poggioni
CFU
6
Course Regulation
Coorte 2023
Offered
2025/26
Learning activities
Caratterizzante
Area
Discipline informatiche
Academic discipline
INF/01
Type of study-unit
Opzionale (Optional)
Type of learning activities
Attività formativa monodisciplinare
Language of instruction
Italian
Contents
Introduction to artificial intelligence.Turing's Test. Agent-reasoner approach. Agent Models. State Space Search. Uninformed search. Informed Heuristic search, A*. Properties of heuristics. Algorithms for two-player games (0-sum games). Introduction to Machine Learning. Supervised learning. Classification. Model evaluation methods and measures. Training and test sets analysis and building.
Reference texts
Stuart Russel, Peter Norvig, Artificial Intelligence: A Modern Approach, Global 4th Edition - Pearson - 2020
Pang-Ning Tan, M. Steinbach, A. Karpatne, V. Kumar - Introduction to data mining - Pearson - 2019
Educational objectives
The student will acquire fundamental concepts of artificial intelligence systems and agents based models. Student will know main algorithm for uninformed and euristics state space search. He/she will be able to model and implement an agent based system as state space search problem, as well as algorithms for 2-players, 0-sum, games. The student will learn the main techniques and algorithms for supervised machine learning and in particular for data classification.
Prerequisites
Basic knowledge on Algorithms and Python programming.
Teaching methods
Face to face lessons in room and laboratory.
Other information
https://unistudium.unipg.it
Learning verification modality
Oral exam and project development
Extended program
Introduction to artificial intelligence.Turing's Test. Agent-reasoner approach/rational-human. Agent Models: reactive agent, simple agent with state, planning agent, tuility based agent. State Space Search: modelling problems. Uninformed search DFS, BFS, limited depth, uniform cost,. Informed Heuristic search, greedy, A*. Space/Time complexity of algorithms, equivalent branching factor. Properties of heuristics. Minimax algorithm and its optimized versions for 2-players, 0-sum, games. Introduction machine learning and in particular to supervised machine leraning. Classification: decision tree (attributes and algorithms); kNN classifiers; Naive Bayes classifiers; neural networks classifiers, both MLP and CNN models. Techniques and measures for model validation and evaluation. Building and analysis of training and test sets.
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